![]() While most survival horror games offer the player some means to fight back, Alien: Isolation’s weaponry poses no threat to the Xenomorph. The Xenomorph is always learning, it can never be killed, and it will never stop hunting you. Its structural perfection is matched only by its hostility.” Creative Assembly took the very essence of this quote and encapsulated it into the foundations of Isolation. In the original Alien movie, Ash described the Xenomorph as “the perfect organism. The brilliant sound design not only helps the player pinpoint the location of their nightmarish pursuer, it also helps to convey just how frail they are in comparison. You can hear the thud of its footsteps reverberating through desolate walkways and ventilations shafts, while distant gunfire and screams of Sevastopol survivors being butchered adds to the overall feeling of hopelessness. It will then scour the area, walking up and down corridors, checking under tables and re-entering rooms until you either manage to quietly slip away, or end up cracking under the pressure. Every loud noise and panic-induced mistake will send the terrifying Xenomorph running in your direction. The player is treated to this brutal realisation time and time again. However, this isn’t an option to those wanting to escape the Xenomorph’s relentless pursuit. ![]() After all, our past experiences with survival horror games have taught us that running away and hiding in the nearest locker is often enough to make the imminent threat go away. In most stealth games the player can simply flee the scene when the enemy has been alerted of their presence. ![]() If you come face to face with the Xenomorph there’s very little chance you’ll live to tell the tale, especially on harder difficulties where the AI is a lot smarter. In fact, the game quickly conditions the player to avoid encountering this apex predator. ![]() There is no safety, no escape and no way to kill the nine-foot nightmare that relentlessly stalks the station’s corridors. Sevastopol Station is chock full of cramped, claustrophobic spaces, and features a handful of resources that serve only to deter or distract potential threats. With the recent announcement of a new Alien shooter on the horizon, we decided to take a look at how Alien: Isolation delivered one of the best survival horror game experiences we’ve ever played. Most games based on the Alien franchise have chosen to base themselves on the gunslinging action of the later films, with mixed results, but Creative Assembly stripped us of our trusty Pulse Rifles and gave us an experience akin to Ripley’s original Nostromo nightmare. Whether you’re clambering in Sevastopol Station’s vents to avoid the Xenomorph, or trying to escape the unblinking gaze from the Working Joe androids that roam the eerie bays and corridors, Isolation makes you feel uncomfortable and vulnerable with every step you take. Not only does Alien: Isolation faithfully capture the horror of Ridley Scott's 1979 space epic, it also happens to be one of the best survival horror games we've played. ![]()
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